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- Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released
00:00 - UE6 is about evolving how we ship and operate games. As UE5 and UEFN merge into one editor, you’ll be able to ship as you do today in Fortnite, or ship your own ecosystem and make it compatible with ours. UE6 will keep doing the things you want an Unreal Engine to do. Rendering
00:00 - Verse is a next-generation programming language, purpose-built to power massive, persistent game worlds at scale. With Verse we wanted to make saving game data way simpler. The Verse runtime can automatically synchronize and save any global state for the program, and share that
00:00 - Unreal Engine repostedSpringfield is yours, from characters and locations to radioactive waste because @TheSimpsons are coming to the UEFN IP Partner Program later this year!
00:00 - Unreal Engine repostedFuture Trash Co-founder and CEO Kevin Marciano joins the State of Unreal to talk about building Droid Tycoon and bringing Star Wars to life in Fortnite. Star Wars has been a creative inspiration to everyone on the @FoadZone team since childhood: fn.gg/droid-tycoon-f…
00:00 - Unreal Engine repostedAlongside tool updates, we’re reshaping Discover around a simple principle: connecting players with fun games they’ll enjoy. We've cracked down on spam and duplicative content, organized islands across 12 clear genres, and sharpened personalization—with engagement, retention,
00:00 - Unreal Engine repostedScene Graph is a foundational layer that unifies editor and runtime, fully accessible through the Verse programming language, and it will soon be the foundation of UE6. More control and more customization than ever before is possible through systems like custom items,






