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german-schneck/README.md

Hi there, I'm Germán 👋

LinkedIn Email

Senior Software Architect with 20+ years of hands-on programming experience. Self-taught — started coding at 8, and by 13 had designed a full multiplayer roleplay game server in PAWN. That repository is still here if you want to see where this started: samp-gamemode

Progressed organically through PHP, ActionScript, JavaScript, Node.js, TypeScript, React, Web3, and AI-First workflows. No formal degree — every skill was built shipping software for clients including HP, MasOrange, and McKinsey & Company.


🛠️ Languages

TypeScript JavaScript Python Swift Kotlin Objective-C Node.js


🤖 AI & Generative

Stable Diffusion LangChain


⛓️ Web3 & Blockchain

Ethers.js Wagmi Web3.js


📱 Mobile & Frontend

React React Native Expo Next.js Astro Three.js Tailwind CSS Vite


⚙️ Backend, Data & DevOps

NestJS GraphQL Apollo GraphQL Socket.io Prisma Sequelize PostgreSQL MongoDB Docker


🕹️ Early work

The samp-gamemode repository in this profile is from 2010. I was 13. It has persistent world state, 14 faction systems, an 80-field player data model, anti-decompilation techniques, and a full in-game economy. It is the oldest public evidence of how I think about systems.

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  1. samp-gamemode samp-gamemode Public

    Grand Theft Auto San Andreas Multiplayer - Gamemode

    Pawn 8 2

  2. BRND BRND Public

    TypeScript 2

  3. BRND-API BRND-API Public

    TypeScript 2