Senior Software Architect with 20+ years of hands-on programming experience. Self-taught — started coding at 8, and by 13 had designed a full multiplayer roleplay game server in PAWN. That repository is still here if you want to see where this started: samp-gamemode
Progressed organically through PHP, ActionScript, JavaScript, Node.js, TypeScript, React, Web3, and AI-First workflows. No formal degree — every skill was built shipping software for clients including HP, MasOrange, and McKinsey & Company.
The samp-gamemode repository in this profile is from 2010. I was 13. It has persistent world state, 14 faction systems, an 80-field player data model, anti-decompilation techniques, and a full in-game economy. It is the oldest public evidence of how I think about systems.



