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Epic Games

UnrealEngine

Epic Games houses repositories associated with the UnrealEngine

Unreal Engine for game development is free to get started (a 5% royalty only kicks in when your title earns over $1 million USD)

To access our repositories, sign up for an Epic account at UnrealEngine.com and register your GitHub ID using these instructions.

After that, you can find our repositories here:

(Note that you must be signed into GitHub for these links to work.)

Popular repositories Loading

  1. raddebugger raddebugger Public

    A native, user-mode, multi-process, graphical debugger.

    C 7.1k 324

  2. Signup Signup Public

    Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

    3.6k 2.8k

  3. BlenderTools BlenderTools Public

    Blender addons that improve the game development workflow between Blender and Unreal.

    Python 3.2k 131

  4. PixelStreamingInfrastructure-archived-2024 PixelStreamingInfrastructure-archived-2024 Public archive

    Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure

    TypeScript 599 271

  5. MetaHuman-DNA-Calibration MetaHuman-DNA-Calibration Public

    Mathematica 588 187

  6. PixelStreamingInfrastructure PixelStreamingInfrastructure Public

    The official Pixel Streaming servers and frontend.

    TypeScript 510 200

Repositories

Showing 10 of 24 repositories
  • lore Public

    Lore is a next-generation, open source revision control system

    EpicGames/lore’s past year of commit activity
    Rust 92 MIT 7 0 1 Updated Jun 17, 2026
  • lore-dotnet Public

    C# SDK for Lore, a next-generation, open source revision control system

    EpicGames/lore-dotnet’s past year of commit activity
    C# 2 MIT 0 0 0 Updated Jun 17, 2026
  • lore-js Public

    JavaScript SDK for Lore, a next-generation, open source revision control system

    EpicGames/lore-js’s past year of commit activity
    TypeScript 3 MIT 0 0 0 Updated Jun 17, 2026
  • BlenderTools Public

    Blender addons that improve the game development workflow between Blender and Unreal.

    EpicGames/BlenderTools’s past year of commit activity
    Python 3,170 MIT 131 71 (1 issue needs help) 12 Updated Jun 17, 2026
  • lore-python Public

    Python SDK for Lore, a next-generation, open source revision control system

    EpicGames/lore-python’s past year of commit activity
    Python 1 MIT 0 0 0 Updated Jun 17, 2026
  • PixelStreamingInfrastructure Public

    The official Pixel Streaming servers and frontend.

    EpicGames/PixelStreamingInfrastructure’s past year of commit activity
    TypeScript 510 MIT 200 11 (2 issues need help) 1 Updated Jun 17, 2026
  • raddebugger Public

    A native, user-mode, multi-process, graphical debugger.

    EpicGames/raddebugger’s past year of commit activity
    C 7,087 MIT 324 207 26 Updated Jun 17, 2026
  • Signup Public

    Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

    EpicGames/Signup’s past year of commit activity
    3,630 2,772 2 0 Updated Jun 16, 2026
  • lore-go Public

    Go SDK for Lore, a next-generation, open source revision control system

    EpicGames/lore-go’s past year of commit activity
    Go 4 MIT 0 0 0 Updated Jun 16, 2026
  • OpenRigLogic Public
    EpicGames/OpenRigLogic’s past year of commit activity
    C++ 0 MIT 0 0 0 Updated Jun 16, 2026

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