I'm Léon. I'm a junior software engineer and recent Hive Helsinki graduate. My background is as a researcher in environmental sciences. My skills include C and C++ programming as well as web development, DevOps and data engineering with Python and cloud services. Checkout my LinkedIn!
- pollen: An ETL pipeline that downloads a pollen allergy forecast, builds charts from it and publishes them on the web.
- arcade: Microservices-based game platform supporting both online matchmaking and local multiplayer gameplay. Contains a fully playable 3D Pong game with real-time chat and user presence tracking. This was a team effort of five people with my focus on Devops (Docker, Prometheus/Grafana, Elastic stack).
- Wolfy3D: A raytracing game in the style of Wolfenstein3D created in C without fancy graphical libraries. This was a two person project where I implemented most of the rendering logic.
- Smolsh: A Bash-style shell for Linux, written in C. This was a two person project where I implemented most of the input parsing and tokenization.
- SpaghettiDinner: An exercise in concurrent programming, written in C, simulates the Dining Philosophers problem.

